canvas是一个可以让我们使用脚本绘图的标签,它提供了一系列完整的属性和方法。我们可以借此来实现图形绘制,图像处理甚至实现简单的动画和游戏制作。

canvas标签只有两个属性:width和height,用来设定画布的宽和高,如果没有通过标签属性或者脚本来设置,默认为300*150;

好了,canvas的介绍就先到这里,下面我们来看看javascript结合canvas实现图片的裁剪代码:

复制代码 代码如下:
var selectObj = null;
function ImageCrop(canvasId, imageSource, x, y, width, height) {
    var canvas = $("#" + canvasId);
    if (canvas.length == 0 && imageSource) {
        return;
    }
    function canvasMouseDown(e) {
        StopSelect(e);
        canvas.css("cursor", "default");
    }
    function canvasMouseMove(e) {
        var canvasOffset = canvas.offset();
        var pageX = e.pageX || event.targetTouches[0].pageX;
        var pageY = e.pageY || event.targetTouches[0].pageY;
        iMouseX = Math.floor(pageX - canvasOffset.left);
        iMouseY = Math.floor(pageY - canvasOffset.top);
        canvas.css("cursor", "default");
        if (selectObj.bDragAll) {
            canvas.css("cursor", "move");
            canvas.data("drag", true);
            var cx = iMouseX - selectObj.px;
            cx = cx < 0 "cursor", "pointer");
            selectObj.bHow[0] = true;
            selectObj.iCSize[0] = selectObj.csizeh;
        }
        if (iMouseX > selectObj.x + selectObj.w - selectObj.csizeh && iMouseX < selectObj.x + selectObj.w + selectObj.csizeh &&
            iMouseY > selectObj.y - selectObj.csizeh && iMouseY < selectObj.y + selectObj.csizeh) {
            canvas.css("cursor", "pointer");
            selectObj.bHow[1] = true;
            selectObj.iCSize[1] = selectObj.csizeh;
        }
        if (iMouseX > selectObj.x + selectObj.w - selectObj.csizeh && iMouseX < selectObj.x + selectObj.w + selectObj.csizeh &&
            iMouseY > selectObj.y + selectObj.h - selectObj.csizeh && iMouseY < selectObj.y + selectObj.h + selectObj.csizeh) {
            canvas.css("cursor", "pointer");
            selectObj.bHow[2] = true;
            selectObj.iCSize[2] = selectObj.csizeh;
        }
        if (iMouseX > selectObj.x - selectObj.csizeh && iMouseX < selectObj.x + selectObj.csizeh &&
            iMouseY > selectObj.y + selectObj.h - selectObj.csizeh && iMouseY < selectObj.y + selectObj.h + selectObj.csizeh) {
            canvas.css("cursor", "pointer");
            selectObj.bHow[3] = true;
            selectObj.iCSize[3] = selectObj.csizeh;
        }
        if (iMouseX > selectObj.x && iMouseX < selectObj.x + selectObj.w && iMouseY > selectObj.y && iMouseY < selectObj.y + selectObj.h) {
            canvas.css("cursor", "move");
        }
        // in case of dragging of resize cubes
        var iFW, iFH, iFX, iFY, mx, my;
        if (selectObj.bDrag[0]) {
            iFX = iMouseX - selectObj.px;
            iFY = iMouseY - selectObj.py;
            iFW = selectObj.w + selectObj.x - iFX;
            iFH = selectObj.h + selectObj.y - iFY;
            canvas.data("drag", true);
        }
        if (selectObj.bDrag[1]) {
            iFX = selectObj.x;
            iFY = iMouseY - selectObj.py;
            iFW = iMouseX - selectObj.px - iFX;
            iFH = selectObj.h + selectObj.y - iFY;
            canvas.data("drag", true);
        }
        if (selectObj.bDrag[2]) {
            iFX = selectObj.x;
            iFY = selectObj.y;
            iFW = iMouseX - selectObj.px - iFX;
            iFH = iMouseY - selectObj.py - iFY;
            canvas.data("drag", true);
        }
        if (selectObj.bDrag[3]) {
            iFX = iMouseX - selectObj.px;
            iFY = selectObj.y;
            iFW = selectObj.w + selectObj.x - iFX;
            iFH = iMouseY - selectObj.py - iFY;
            canvas.data("drag", true);
        }
        if (iFW > selectObj.csizeh * 2 && iFH > selectObj.csizeh * 2) {
            selectObj.w = iFW;
            selectObj.h = iFH;
            selectObj.x = iFX;
            selectObj.y = iFY;
        }
        drawScene();
    }
    function canvasMouseOut() {
        $(canvas).trigger("mouseup");
    }
    function canvasMouseUp() {
        selectObj.bDragAll = false;
        for (var i = 0; i < 4; i++) {
            selectObj.bDrag[i] = false;
        }
        canvas.css("cursor", "default");
        canvas.data("select", {
            x: selectObj.x,
            y: selectObj.y,
            w: selectObj.w,
            h: selectObj.h
        });
        selectObj.px = 0;
        selectObj.py = 0;
    }
    function Selection(x, y, w, h) {
        this.x = x; // initial positions
        this.y = y;
        this.w = w; // and size
        this.h = h;
        this.px = x; // extra variables to dragging calculations
        this.py = y;
        this.csize = 4; // resize cubes size
        this.csizeh = 6; // resize cubes size (on hover)
        this.bHow = [false, false, false, false]; // hover statuses
        this.iCSize = [this.csize, this.csize, this.csize, this.csize]; // resize cubes sizes
        this.bDrag = [false, false, false, false]; // drag statuses
        this.bDragAll = false; // drag whole selection
    }
    Selection.prototype.draw = function () {
        ctx.strokeStyle = '#666';
        ctx.lineWidth = 2;
        ctx.strokeRect(this.x, this.y, this.w, this.h);
        // draw part of original image
        if (this.w > 0 && this.h > 0) {
            ctx.drawImage(image, this.x, this.y, this.w, this.h, this.x, this.y, this.w, this.h);
        }
        // draw resize cubes
        ctx.fillStyle = '#999';
        ctx.fillRect(this.x - this.iCSize[0], this.y - this.iCSize[0], this.iCSize[0] * 2, this.iCSize[0] * 2);
        ctx.fillRect(this.x + this.w - this.iCSize[1], this.y - this.iCSize[1], this.iCSize[1] * 2, this.iCSize[1] * 2);
        ctx.fillRect(this.x + this.w - this.iCSize[2], this.y + this.h - this.iCSize[2], this.iCSize[2] * 2, this.iCSize[2] * 2);
        ctx.fillRect(this.x - this.iCSize[3], this.y + this.h - this.iCSize[3], this.iCSize[3] * 2, this.iCSize[3] * 2);
    };
    var drawScene = function () {
        ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); // clear canvas
        // draw source image
        ctx.drawImage(image, 0, 0, ctx.canvas.width, ctx.canvas.height);
        // and make it darker
        ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
        ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
        // draw selection
        selectObj.draw();
        canvas.mousedown(canvasMouseDown);
        canvas.on("touchstart", canvasMouseDown);
    };
    var createSelection = function (x, y, width, height) {
        var content = $("#imagePreview");
        x = x || Math.ceil((content.width() - width) / 2);
        y = y || Math.ceil((content.height() - height) / 2);
        return new Selection(x, y, width, height);
    };
    var ctx = canvas[0].getContext("2d");
    var iMouseX = 1;
    var iMouseY = 1;
    var image = new Image();
    image.onload = function () {
        selectObj = createSelection(x, y, width, height);
        canvas.data("select", {
            x: selectObj.x,
            y: selectObj.y,
            w: selectObj.w,
            h: selectObj.h
        });
        drawScene();
    };
    image.src = imageSource;
    canvas.mousemove(canvasMouseMove);
    canvas.on("touchmove", canvasMouseMove);
    var StopSelect = function (e) {
        var canvasOffset = $(canvas).offset();
        var pageX = e.pageX || event.targetTouches[0].pageX;
        var pageY = e.pageY || event.targetTouches[0].pageY;
        iMouseX = Math.floor(pageX - canvasOffset.left);
        iMouseY = Math.floor(pageY - canvasOffset.top);
        selectObj.px = iMouseX - selectObj.x;
        selectObj.py = iMouseY - selectObj.y;
        if (selectObj.bHow[0]) {
            selectObj.px = iMouseX - selectObj.x;
            selectObj.py = iMouseY - selectObj.y;
        }
        if (selectObj.bHow[1]) {
            selectObj.px = iMouseX - selectObj.x - selectObj.w;
            selectObj.py = iMouseY - selectObj.y;
        }
        if (selectObj.bHow[2]) {
            selectObj.px = iMouseX - selectObj.x - selectObj.w;
            selectObj.py = iMouseY - selectObj.y - selectObj.h;
        }
        if (selectObj.bHow[3]) {
            selectObj.px = iMouseX - selectObj.x;
            selectObj.py = iMouseY - selectObj.y - selectObj.h;
        }
        if (iMouseX > selectObj.x + selectObj.csizeh &&
            iMouseX < selectObj.x + selectObj.w - selectObj.csizeh &&
            iMouseY > selectObj.y + selectObj.csizeh &&
            iMouseY < selectObj.y + selectObj.h - selectObj.csizeh) {
            selectObj.bDragAll = true;
        }
        for (var i = 0; i < 4; i++) {
            if (selectObj.bHow[i]) {
                selectObj.bDrag[i] = true;
            }
        }
    };
    canvas.mouseout(canvasMouseOut);
    canvas.mouseup(canvasMouseUp);
    canvas.on("touchend", canvasMouseUp);
    this.getImageData = function (previewID) {
        var tmpCanvas = $("<canvas></canvas>")[0];
        var tmpCtx = tmpCanvas.getContext("2d");
        if (tmpCanvas && selectObj) {
            tmpCanvas.width = selectObj.w;
            tmpCanvas.height = selectObj.h;
            tmpCtx.drawImage(image, selectObj.x, selectObj.y, selectObj.w, selectObj.h, 0, 0, selectObj.w, selectObj.h);
            if (document.getElementById(previewID)) {
                document.getElementById(previewID).src = tmpCanvas.toDataURL();
                document.getElementById(previewID).style.border = "1px solid #ccc";
            }
            return tmpCanvas.toDataURL();
        }
    };
}
function autoResizeImage(maxWidth, maxHeight, objImg) {
    var img = new Image();
    img.src = objImg.src;
    var hRatio;
    var wRatio;
    var ratio = 1;
    var w = objImg.width;
    var h = objImg.height;
    wRatio = maxWidth / w;
    hRatio = maxHeight / h;
    if (w < maxWidth && h < maxHeight) {
        return;
    }
    if (maxWidth == 0 && maxHeight == 0) {
        ratio = 1;
    } else if (maxWidth == 0) {
        if (hRatio < 1) {
            ratio = hRatio;
        }
    } else if (maxHeight == 0) {
        if (wRatio < 1) {
            ratio = wRatio;
        }
    } else if (wRatio < 1 || hRatio < 1) {
        ratio = (wRatio <= hRatio ? wRatio : hRatio);
    } else {
        ratio = (wRatio <= hRatio ? wRatio : hRatio) - Math.floor(wRatio <= hRatio ? wRatio : hRatio);
    }
    if (ratio < 1) {
        if (ratio < 0.5 && w < maxWidth && h < maxHeight) {
            ratio = 1 - ratio;
        }
        w = w * ratio;
        h = h * ratio;
    }
    objImg.height = h;
    objImg.width = w;
}

小伙伴们拿去试试吧,希望大家能够喜欢,有疑问就给我留言吧。

标签:
JavaScript,canvas,图片裁剪

免责声明:本站文章均来自网站采集或用户投稿,网站不提供任何软件下载或自行开发的软件! 如有用户或公司发现本站内容信息存在侵权行为,请邮件告知! 858582#qq.com
桃源资源网 Design By www.nqtax.com

评论“使用JavaScript+canvas实现图片裁剪”

暂无“使用JavaScript+canvas实现图片裁剪”评论...

稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!

昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。

这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。

而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?