本文实例为大家分享了WPF实现左右移动效果展示的具体代码,供大家参考,具体内容如下
实现控件或布局的左右移动(晃动)主要用到DoubleAnimation以及Storyboard
布局代码为:
<Canvas> <Grid Width="200" Height="100" Background="MediumAquamarine" Name="GroupboxArea" Canvas.Left="100" Canvas.Top="200"/> <Button Content="Button" Height="25" Width="78" Click="Button_Click"/> </Canvas>
后台代码为:
private void Button_Click(object sender, RoutedEventArgs e) { DoubleAnimation DAnimation = new DoubleAnimation(); DAnimation.From = 100;//起点 DAnimation.To = 280;//终点 DAnimation.Duration = new Duration(TimeSpan.FromSeconds(0.5));//时间 Storyboard.SetTarget(DAnimation, GroupboxArea); Storyboard.SetTargetProperty(DAnimation, new PropertyPath(Canvas.LeftProperty)); Storyboard story = new Storyboard(); story.Completed += new EventHandler(story_Completed);//完成后要做的事 //story.RepeatBehavior = RepeatBehavior.Forever;//无限次循环,需要的自己加上 story.Children.Add(DAnimation); story.Begin(); } void story_Completed(object sender, EventArgs e) { DoubleAnimation DAnimation = new DoubleAnimation(); DAnimation.From = 280;//起点 DAnimation.To = 100;//终点 DAnimation.Duration = new Duration(TimeSpan.FromSeconds(0.5));//时间 Storyboard.SetTarget(DAnimation, GroupboxArea); Storyboard.SetTargetProperty(DAnimation, new PropertyPath(Canvas.LeftProperty)); Storyboard story = new Storyboard(); story.Completed += new EventHandler(storyCompleted);//完成后要做的事 //story.RepeatBehavior = RepeatBehavior.Forever;//无限次循环,需要的自己加上 story.Children.Add(DAnimation); story.Begin(); } void storyCompleted(object sender, EventArgs e) { DoubleAnimation DAnimation = new DoubleAnimation(); DAnimation.From = 100;//起点 DAnimation.To = 200;//终点 DAnimation.Duration = new Duration(TimeSpan.FromSeconds(0.5));//时间 Storyboard.SetTarget(DAnimation, GroupboxArea); Storyboard.SetTargetProperty(DAnimation, new PropertyPath(Canvas.LeftProperty)); Storyboard story = new Storyboard(); //story.Completed += new EventHandler(storyCompleted);//完成后要做的事 //story.RepeatBehavior = RepeatBehavior.Forever;//无限次循环,需要的自己加上 story.Children.Add(DAnimation); story.Begin(); }
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
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